Large Town: Ådehlÿ Nÿhn Vehl

Ådehlÿ Nÿhn Vehl

Ådehlÿ Nÿhn Vehl
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceŸrtrewlqålÿ Kingdom
Sub ProvenceSekikskpevova County
RegionQabíël-cèdêhê Woodlands
Founded1503
Community LeaderJarl Litofera Rådschå Cåqcebackhu
Area7 km2 (2 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation5678 m (18628 ft)
Average Yearly Precipitation188 cm/y (74 in/y)
Population1694
Population Density242 people per km2 (847 people per mi2)
Town AuraEnchantment
Naming
Native nameÅdehlÿ Nÿhn Vehl
Pronunciation/nɪ̘n/ /vɪ̘l/
Direct Translation[premier] [male]
Translation[Not Yet Translated]

Ådehlÿ Nÿhn Vehl (/nɪ̘n/ /vɪ̘l/ [premier] [male]) is a subtropical Large Town located in Sekikskpevova County, Ÿrtrewlqålÿ Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Nÿhn Vehl is derived from the Dwarven language, as Ådehlÿ Nÿhn Vehl was founded by Litofera Rådschå, who was culturaly Dwarvern.

Climate

Ådehlÿ Nÿhn Vehl has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 17°C (62°F). Ådehlÿ Nÿhn Vehl receives an average of 188 cm/y (74 in/y) of precipitation, most of which comes in the form of rain during the fall. Ådehlÿ Nÿhn Vehl covers an area of nearly 7 km2 (2 mi2), and an average elevation of 5678 m (18628 ft) above sea level.

Overview

Ådehlÿ Nÿhn Vehl was founded durring the early 16th century in fall of the year 1503, by Litofera Rådschå. The establishment of Ådehlÿ Nÿhn Vehl was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Litofera Rådschå struck deals with nearby nations and communities to establish Ådehlÿ Nÿhn Vehl as a prison colony.

Ådehlÿ Nÿhn Vehl was built using the conventions of Dwarvern durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Nÿhn Vehl is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ådehlÿ Nÿhn Vehl is buildings folow an organic layout of broad paverstone streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Ådehlÿ Nÿhn Vehl's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Ådehlÿ Nÿhn Vehl is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.

Civic Infrastructure

Ådehlÿ Nÿhn Vehl has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Nÿhn Vehl. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Nÿhn Vehl's parks.

Ådehlÿ Nÿhn Vehl has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Nÿhn Vehl.

Ådehlÿ Nÿhn Vehl has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Nÿhn Vehl has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Nÿhn Vehl has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Nÿhn Vehl's public wards, blessings, and other arcane systems.

Ådehlÿ Nÿhn Vehl possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Ådehlÿ Nÿhn Vehl's grid is powered by mana accumulators.

Ådehlÿ Nÿhn Vehl's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ådehlÿ Nÿhn Vehl has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Nÿhn Vehl's natural decorations nor waterways.

Ådehlÿ Nÿhn Vehl has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ådehlÿ Nÿhn Vehl has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Nÿhn Vehl has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Two or more groups of citizens within Ådehlÿ Nÿhn Vehl hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Ådehlÿ Nÿhn Vehl's mayor's house was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

Due to the actions of local Kami, summer is long in Ådehlÿ Nÿhn Vehl.

The Butterfly/Moth near Ådehlÿ Nÿhn Vehl are known to be almost tame, such that they can be put to domestic use.

Ådehlÿ Nÿhn Vehl's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Abjuration energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 11
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 5
  • Shepherds: 4
    • Farmland: 6860 m2
    • Cattle and Similar Creatures: 423
    • Poultry: 5082
    • Swine: 338
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 169

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 6
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 4
  • Farrier: 10
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 10
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 9
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 5
  • Housekeepers: 5
  • Housemaids: 10
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 8
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 4
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 4
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 6
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 4
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 6
  • Military Officers: 6

Cottage Industries

  • Brewers: 4
  • Comfort Services: 7
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 6
  • Canners: 5
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

547 of Ådehlÿ Nÿhn Vehl's population work within a Foundational Occupation.

1046 of Ådehlÿ Nÿhn Vehl's population do not work in a formal occupation, but do contribute to the local economy. 101 (6%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of spared the town from an attack. Ådehlÿ Nÿhn Vehl's militia's elite squad is named after .

History